I work at the intersection of art, technology and business, weaving them into new approaches, processes and workflows to meet the ongoing demands of challenging productions across Television, Games and the Web.

I've had multiple roles at start-ups and large studios, creating and growing 3D Tool and Rendering Departments, Motion Capture Studios, and Video Post-Production facilities as well as being on the front line of production, earning 20 AAA Game credits along the way.

Specialties: CG production management, 3D artist tool design and workflows, CG Vendor relations, Underwater Photography.

Click the links above to for more informatin and images from my related sites
John Rix aka jrixunderwater